ASL Games

Educational esports

ASL Games Learning League & E-Games

Train for friendly ASL learning events, classroom teams, and educational esports challenges. Build accuracy, memory, speed, teamwork, and respectful Deaf culture learning through weekly practice and friendly competition.

Independent educational program. ASL Games hosts friendly learning events and is not affiliated with Olympic or Paralympic organizations.

Player setup

Build Your E-Games Profile

Create a team or join one with a team code, then choose the game you want to train most. Your setup is saved automatically on this device.

All events

Every Game Can Be an E-Games Training Event

Choose any activity for individual practice, a classroom heat, a family challenge, or a team event.

Train together

Get Ready for ASL Games Event Days

Students, families, clubs, and classrooms can train like a team: warm up with practice videos, play daily review games, track improvement, and prepare for friendly E-Games events. The goal is confidence, communication, and steady growth.

Players

Practice a few minutes each day, learn the signs, and build your personal score.

Teams

Choose a team name, rotate events, encourage each other, and celebrate improvement.

Teachers

Run short heats, award badges, and use leaderboards as a learning checkpoint.

Event format

Four ASL E-Games Events

Fingerspelling Sprint

Letter Quiz and Tap Challenge rounds for speed, accuracy, and calm recognition.

Letter Quiz Tap Challenge

Memory Match Relay

Teams rotate through Matching and Simon Signs rounds, building visual memory together.

Matching Simon Signs

Sentence Builder Cup

Sentence Game rounds focused on word order, comprehension, and readable expression.

Sentence Game

Practice Video Quest

Paid-member training path where learners complete videos and save progress before event day.

Practice Videos

League model

School-Safe Educational Competition

Pilot season

Suggested First Season

Start with a small private pilot: one class, one club, or one family learning group. Train weekly, run four events, collect feedback, then decide whether to invite more schools and teams.

Week 1 Team setup and accessibility check Create team accounts Week 2 Fingerspelling Sprint Start event Week 3 Memory Match Relay Start event Week 4 Sentence Builder Cup Start event